W
<OSL: 0x2833350a0> Testing [scene_C115
-----------------
: GameYear returned: 4
: >
: # 3 [4 > 3]
= 1
: AND
: realistBloc
: >=
: # 7
= 1
= 1
: AND
: .mood {-27}
: <
: # -19 [-27 < -19]
= 1
= 1
: AND
: (
: AvailableTrait(
: 'Realist
: ) ↖︎ = 32 returned: P_25 Oresene
: !=
: # 0
= 1
: OR
: PeopleWithFaction(ClanMembers returned:
[25…P_40 Hemenor]
: # 32 returned: [8…P_40 Hemenor]
: !=
: # 0
= 1
= 1
: ) ↖︎ = 1
= 1
: R
• 1 •
randomScene scene_C115Sedition (from 786 after 1 iterations)
dispatchSceneIfAny 4.2 0 scene_C115Sedition
<OSL: 0x283330fc0> scene_C115Sedition
-----------------
: Picture "sceneC115"
: Position 0003
: Music "Strife"
: .king {P_18 Iverlantho}
: ==
: iverlantho
= 1
: B 0019 0025 {T}
: i
: =
: "waspish"
i ← waspish
: c
: =
: "pacing sleeplessly, cried out"
c ← pacing sleeplessly, cried out
: G 0034
: G 0040
: G 004C
: .king {P_18 Iverlantho}
: ==
: .chief {P_9 Sereden}
= 0
: B 005E 0065 {F}
: Not
: OnRing(
: .king {P_18 Iverlantho}
: ) ↖︎ = P_18 Iverlantho returned: 1
…negating 1
: B 0078 007F {F}
: s
: =
: "Removing him from the ring is not enough."
s ← Removing him from the ring is not enough.
: r
: =
: AvailableTrait(
: 'Realist
: ) ↖︎ = 32 returned: P_25 Oresene
r ← P_25 Oresene
: r
: ==
: # 0
= 0
: B 009C FFFF {F}
: G 00C0
: expeditionLeader
: =
: r
expeditionLeader ← P_25 Oresene
: expeditionAdvice
: =
: TRUE
expeditionAdvice ← 1
: Text "Discontented clan nobles approach <r> in secret
to propose a drastic survival measure. “We cannot survive
with this <i> king. His influence bends all our decisions
towards disaster. <s> As Orlanthi we cannot commit
regicide. But with your help we can bundle him out of Berenstead at
night, handing him over to bandits who will bear him to captivity in
the south.” How does <r> respond?"
{P_25 Oresene} {waspish} {Removing him from the ring is not enough.}
{P_25 Oresene}
: k
: =
: .king {P_18 Iverlantho}
k ← P_18 Iverlantho
: Response 1 00E9 "Help seize the king."
: G 0186
: Response 2 018B "“I won’t stop you, but keep me
out of it.”"
: G 0218
: Response 3 021D "Inform the king."
: G 024D
: Response 4 0252 "Inform the ring."
: G 0276
: G 0377
Advice
. A
: E
: R
• scene_C115Sedition
{P_18 Iverlantho}
Oresene (C5.1 Inilla Realist GodsDead) A terrible step. But will
Iverlantho ever change?
NOT saving, currentlyInteracting= 0 scene_C115Sedition
<OSL: 0x283330fc0> ® 1 Help seize the
k…
-----------------
: realistHelped
: =
: TRUE
realistHelped ← 1
: seditious
: =
: r
seditious ← P_25 Oresene
: b
: +=
: (
: Fear
: -
: Hope
= 6
: ) ↖︎ = 6
: /
: # 2
= 3
b ← 3
: b
: +=
: (
: Open
: -
: Closed
= -6
: ) ↖︎ = -6
: /
: # 2
= -3
b ← 0
: test Exploring
: (
: r
: ) ↖︎ = P_25 Oresene …testedSkill=3(P_25 Oresene)
: vs Elusiveness
: # 2
: Bonus
: b
= 2 Exploring vs Elusiveness +0 {W 4}
= 1
: B 013C 0158 {T}
: Text "<r> entered the king’s chamber at night
and helped spirit him away." {P_25 Oresene}
: k.location {0}
: =
: # 1 {1}
k.location ← 1
: Trigger scene_C106KingAbducted
: # -10
: G 0185
: R
• -10 •
-checkResult: kTriggerScript
Queue 45 (4.2 Sea)
-10 scene_C106KingAbducted
1 Explore 15 P19+2+15 Return (Invaress) (4.3)
2 code_C6KingIverlantho (4.4)
4 code_FeaturedConflict (4.6)
8 code_C257IverlanthoBride (4.10)
8 code_C308CheckAmbition P_9 Sereden (4.10)
16 code_OutOfSight (5.7)
17 code_NoRecentCaravan (5.8)
21 code_InsightOwls 0 (6.1)
22 code_NoTrade (6.2)
29 code_BerenBlockOver (6.9)
37 code_RedaPregnant (7.6)
40 news_GodsWarOpen (7.9)
41 code_VictoryBonus (7.10)
67 scene_C496ElmalPetition (10.3)
70 code_ThreatsWorsen 48 (10.6)
72 code_HanvanBirth (10.8)
74 code_ClimateWorsens 50 (10.10)
162 code_C37MeetSerestev 18 (18.10)
176 code_TribeWorsens (20.2)
189 code_KoresteneCalled (21.4)
250 code_C259VenefBride (26.10)
268 code_GodsRaidIntro (28.6)
272 code_C262ChalanaDoom (28.10)
281 code_GettingWorse (29.8)
461 code_C27Bonus (46.1)
491 code_C444HumaktDead (48.9)
494 scene_C401EndIsNigh (49.1))
runnable: -10 scene_C106KingAbducted
Queue 45 (4.2 Sea)
-10 scene_C106KingAbducted
1 Explore 15 P19+2+15 Return (Invaress) (4.3)
2 code_C6KingIverlantho (4.4)
4 code_FeaturedConflict (4.6)
8 code_C257IverlanthoBride (4.10)
8 code_C308CheckAmbition P_9 Sereden (4.10)
16 code_OutOfSight (5.7)
17 code_NoRecentCaravan (5.8)
21 code_InsightOwls 0 (6.1)
22 code_NoTrade (6.2)
29 code_BerenBlockOver (6.9)
37 code_RedaPregnant (7.6)
40 news_GodsWarOpen (7.9)
41 code_VictoryBonus (7.10)
67 scene_C496ElmalPetition (10.3)
70 code_ThreatsWorsen 48 (10.6)
72 code_HanvanBirth (10.8)
74 code_ClimateWorsens 50 (10.10)
162 code_C37MeetSerestev 18 (18.10)
176 code_TribeWorsens (20.2)
189 code_KoresteneCalled (21.4)
250 code_C259VenefBride (26.10)
268 code_GodsRaidIntro (28.6)
272 code_C262ChalanaDoom (28.10)
281 code_GettingWorse (29.8)
461 code_C27Bonus (46.1)
491 code_C444HumaktDead (48.9)
494 scene_C401EndIsNigh (49.1))
runnable: -10 scene_C106KingAbducted
<OSL: 0x2833350a0> scene_C106KingAbducted
-----------------
: Picture "sceneC106"
: Position 0003
: Music "CallToArms"
: SceneUsed scene_C251Vampire
: B 0017 FFFF {F}
: G 001B
: SceneUsed scene_C363VampireEscapes
: B 002F FFFF {F}
: G 0033
: Text "The king’s attendants cry out in alarm.
<.king> is missing! From the disarray of his bedchamber,
he appears to have been taken by force." {P_18 Iverlantho}
: Saga "The king was abducted from his bedchamber."
: expeditionAdvice
: =
: FALSE
expeditionAdvice ← 0
: Response 1 0049 "Send out a search party."
: G 028D
: Response 2 0292 "“A vampire must have got him.”"
: G 03AD
: .king {P_18 Iverlantho}
: ==
: erenlanth
= 0
: B 03C0 FFFF {F}
: G 04F4
: Response 4 04F9 "“The gods and spirits will protect
him.”"
: G 0641
: G 0673
: G 06DB
Advice
. T
: .king {P_18 Iverlantho}
: ==
: venef
= 0
: AND
: erenlanth.isAlive {0}
= 0
: B 0705 FFFF {F}
: G 070F
. W
. S
. W
. S
: chaosThreat
: <
: # 2 [2 < 2]
= 0
: B 0747 FFFF {F}
: G 0751
: chaosThreat
: >=
: # 2
= 1
: B 0761 FFFF {T}
. C
. O
: v
: >
: # 0 [0 > 0]
= 0
: B 077E FFFF {F}
: G 0788
. W
. B
. K
. I
. H
. L
. W
. H
. I
. G
. W
. I
. H
. W
. O
. R
. H
. A
. O
. W
. S
: .king {P_18 Iverlantho}
: ==
: erenlanth
= 0
: B 086D FFFF {F}
: G 0877
. E
: v
: <
: # 2 [0 < 2]
= 1
: B 088A FFFF {T}
. I
. O
. W
: E
: R
• scene_C106KingAbducted
Sereden (Lo5.6 None Intuitive Proverbial) We are all saying one thing,
but beneath that runs a contrary undercurrent.
Gunnalf (Le4.6 Ancestors AntiChaos BerenFan) Chaos grows in power, so
it could have been a vampire.
Dresta (M5.3 Shaman Proverbial Teamwork) Without royal blood, this clan
will die and our saga will end.
Kerenna (C6.7 Humakt AntiWheel Denial) Something is wrong here.
Inkara (B5.4 Issaries BerenFan OneBigScore) Beren would find a way out
of this on his own.
Hanth (F6.6 Dostal Current Waffler) Kings lack the power they once held.
Iverlantho (D4.7 Elmal AntiChaos Optimist) (null)
NOT saving, currentlyInteracting= -7 scene_C106KingAbducted
<OSL: 0x2833350a0> ® 2 “A vampire must
…
-----------------
: Saga "The ring said that a vampire must have gotten him."
: RingMemberWithReligion(
: # 11
: ) ↖︎ = 11 returned: 0
: B 02AA FFFF {F}
: G 02AE
: RingMemberWithTrait(
: # 53
: ) ↖︎ = 53 returned: P_11 Kerenna
: B 02C3 FFFF {T}
: b
: +=
: # 1
b ← 1
: b
: +=
: (
: Surety
: -
: Insight
= 6
: ) ↖︎ = 6
: /
: # 2
= 3
b ← 4
: v
: ==
: # 0
= 1
: B 02E3 FFFF {T}
: b
: -=
: # 1
b ← 3
: b
: +=
: ChaosThreat
: /
: # 2
= 1
b ← 4
: .harmonyMagic {0}
: >
: # 1 [0 > 1]
= 0
: B 0305 FFFF {F}
: G 0315
: qaVirtue
: ==
: # 3
= 0
: B 0323 FFFF {F}
: G 0327
: test Deception …testedSkill=4(P_35 Inkara)
: vs Skepticism
: # 2
: Bonus
: b
: +
: v
= 4
= 2 Deception vs Skepticism +4 {W 3}
= 1
: B 0341 0363 {T}
: bonusNextSkepticismTests
: +=
: q
bonusNextSkepticismTests ← 3
: v
: ==
: # 0
= 1
: B 035B 035F {T}
: SagaText "People accepted this explanation."
: G 0361
: G 03A9
: Pop
: G 0643
: .king {P_18 Iverlantho}
: ==
: Erenlanth
= 0
: B 0656 FFFF {F}
: G 0659
: SagaText "Hope for the king’s return waned. Consulting the
spirits of our ancestors, we learned the
worst—<.king> was dead. They instructed us to
perform funerary rites, creating an effigy from his richest garments.
Once completed we were to speak of the effigy as if it was his body of
flesh and blood." {P_18 Iverlantho}
: KillPerson(.king {P_18 Iverlantho}
: FALSE
<OSL: 0x28331dc00> fragment_PersonDied
-----------------
: deceased
: ==
: dresta
= 0
: B 0012 FFFF {F}
: G 007E
: deceased
: ==
: erenlanth
= 0
: B 0092 FFFF {F}
: G 0136
: deceased
: ==
: hanth
= 0
: B 0148 FFFF {F}
: G 01EF
: deceased
: ==
: hanvan
= 0
: B 0201 FFFF {F}
: G 025D
: deceased
: ==
: iverlantho
= 1
: B 0271 FFFF {T}
: iverDeathYear
: =
: GameYear returned: 4
iverDeathYear ← 4
: kingUnderage
: =
: TRUE
kingUnderage ← 1
: venef.isDead {1}
: AND
: venef.location {0}
: !=
: # 25
= 1
= 1
: B 02AB 02B1 {T}
: v
: =
: TRUE
v ← 1
: G 02BD
: erenlanth.isDead {1}
: AND
: erenlanth.location {0}
: !=
: # 25
= 1
= 1
: B 02DF FFFF {T}
: e
: =
: TRUE
e ← 1
: v
: AND
: e
= 1
: B 02EC 02FC {T}
: Trigger scene_C256DeadLineage
: # 0
: G 0321
: UnlockName(
: iverlanthoBride
: ) ↖︎ = 0UnlockName(0)
returned: 0
: DoFunction(function_RoyalDisharmony
: deceased
<OSL: 0x28331dea0> function_RoyalDisharmony
-----------------
: Contains(kingStrife
: argument returned: 0
: B 001B FFFF {F}
: G 0041
: R
• function_RoyalDisharmony
: UntriggerScene scene_C194IverlanthoSmellsTreachery
: recentTribal
: =
: FALSE
recentTribal ← 0
: UntriggerScene code_TribalNoLongerRecent
: royalty
: -=
: deceased
royalty ← [2…P_12 Erenlanth]
: Gosub 0A0E
<OSL: 0x28331dc00> from A0E gosub, depth 1
-----------------
: reorganizePromise
: !=
: # 0
= 0
: AND
: reorganizeScript
: ==
: # 0
= 1
= 0
: AND
: SceneQueued
= 0
: B 0A3B FFFF {F}
: G 0A56
: R
: deceased
: ==
: reda
= 0
: B 0399 FFFF {F}
: G 0447
: deceased
: ==
: rodene
= 0
: B 0459 FFFF {F}
: G 0491
: deceased
: ==
: sereden
= 0
: B 04A4 FFFF {F}
: G 04D0
: deceased
: ==
: venef
= 0
: B 04E2 FFFF {F}
: G 0607
: deceased
: ==
: gameHoovered
= 0
: B 061C FFFF {F}
: G 067F
: deceased
: ==
: seditious
= 0
: B 0693 FFFF {F}
: G 06A7
: Contains(hillInsight
: deceased returned: 0
: B 06C3 FFFF {F}
: G 0703
: rescue163
: -=
: deceased
rescue163 ← 0
: deceased
: ==
: antiDwarf
= 0
: B 0726 FFFF {F}
: G 0730
: deceased
: ==
: proDwarf
= 0
: B 0743 FFFF {F}
: G 074C
: deceased
: ==
: scapeGoatMeat
= 0
: B 0762 FFFF {F}
: G 076E
: deceased
: ==
: watcher
= 0
: B 0781 FFFF {F}
: G 078A
: deceased
: ==
: bane
= 0
: B 079B FFFF {F}
: G 07AC
: missionAversion
: -=
: deceased
missionAversion ← 0
: missionExclusion
: -=
: deceased
missionExclusion ← 0
: explorationExclusion
: -=
: deceased
explorationExclusion ← P_17 Venef
: nonRoyalFeaturedCharacters
: -=
: deceased
nonRoyalFeaturedCharacters ← [10…P_16
Hanvan]
: q
: =
: TriggerValueOf(
: "code_CancelTroubledPenalty"
: ) ↖︎ = code_CancelTroubledPenalty
returned: 0
q ← 0
: deceased
: ==
: q
= 0
: B 0819 FFFF {F}
: G 083B
: q
: =
: TriggerValueOf(
: "code_CancelRedaFail"
: ) ↖︎ = code_CancelRedaFail returned: 0
q ← 0
: deceased
: ==
: q
= 0
: B 0859 FFFF {F}
: G 0875
: deceased
: ==
: elkHero
= 0
: B 0888 FFFF {F}
: G 08B4
: deceased
: ==
: chaosKnower
= 0
: B 08C9 FFFF {F}
: G 08DA
: deceased
: ==
: undeadCaller
= 0
: B 08EF FFFF {F}
: G 0910
: deceased
: ==
: hungerWrestler
= 0
: B 0926 FFFF {F}
: G 09CB
: deceased
: ==
: ordealHero
= 0
: B 09DF FFFF {F}
: G 0A0C
: G 0A57
: R
• fragment_PersonDied
returned: 0
: .mood {-27}
: -=
: # 20 {-37}
ourClan.mood ← -37
: R
• -37 •
-checkResult: kSceneFinal